Slimey Games: RTS-Project parts 4 to 6 - Buildings and Units

Slimey Games: RTS-Project parts 4 to 6 - Buildings and Units

Tutorials about Game Development using Unity, MonoDevelop and C#-Scripting

RTS-Project parts 4 to 6 - Buildings and units

RTS-Project parts 7 and 8 - Cursor and movement

RTS-Project parts 9 and 10 - Resources and unit production

RTS-Project part 11 - Set rally point and sell buildings

RTS-Project part 12 - Build a harvester and collect resources

RTS-Project part 13 - Building construction and a new worker unit

RTS-Project part 17- Saving and Loading Players

Unity Sudoku Solver Tutorial - Introduction

Unity Sudoku Solver Tutorial - Part 1 - Drawing the GUI

Unity Sudoku Solver Tutorial - Part 2 - Setting Sudoku numbers

Unity Sudoku Solver Tutorial - Part 3 - Load an example Sudoku

RTS-Project parts 4 to 6 - Buildings and Units

In the parts 4, 5 and 6 of Elgar Storm''s RTS-Tutorial first of all a class to contain all world objects was constucted. Two sub-classes followed, the classes "Building" and "Unit", both inheriting from "World Object". Ejgar went on by programming classes and methods for unit selection and deselection.

I realized that this tutorial is becoming rather complex, thats why I am going to spend some time visualizing what I have been programming so far. I hope to better understand the program and be able to continue better when this tutorial series comes to an end.

Down below you find the result of the parts 4 to 6 of the Unity RTS-Tutorial.

Click to show/hide Unity web player

RTS-Project parts 4 to 6 - Buildings and Units

New Project: Real-Time Strategy Game (RTS)